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Jason Roorer: Game as a finished thought

Jason Roorer (Jason rohrer) – a very … entertaining person. Lives extremely ascetic (in one of the interviews he admitted that his family out of four people spend about fifteen thousand dollars a year), makes games in the main time. For almost ten years, he released a dozen projects, most of which were made almost on his knee and are available for free on his website. Their graphics are simple, gameplay is elementary, the plot in places is absent as such … Roorer focuses on the fact that he identifies games among other types of art – on interaction with the player, and tries to put interesting experiments on this basis.

From the five-minute Sidskroller, which has become the property of the New York Museum of Modern Arts, and to the desktop great-great-grandson of chess, the release of which will take place only a few thousand years later-each creation clearly formulates a certain idea. We will tell you about the most interesting.

Passage

The thin pixel wand moves from left to right, going around the obstacles and slowly turning into a small pixel boy. Soon a girl appears nearby, and then they go together. The characters “grow up”, there are more obstacles, there is no way back, and it doesn’t matter how quickly the couple runs around the levels, sooner or later they reach the cemetery. The aged companion of the protagonist disappears outside the screen, and the widower finds a chest, where a blue star lies – a symbol of either simple human happiness, or feelings of a fulfilling duty. After a few seconds, the player sees two graves, and the game begins first.

Passage It lasts exactly five minutes and looks extremely simple. But it was this allegory of life that brought Rorera glory and recognition in narrow circles. You can download it here.

Sleep is Death

This is not quite a game, rather a tool for creating games. But also a designer like RPG Maker You can’t call her. Everything is much more interesting.

Sleep is Death designed for two players, one of whom acts as a narrator, and the other as a hero of history. The narrator constructs levels: sets the characters, elements of the environment, prescribes the simplest scripts for events. You can even record a soundtrack in a music editor.

Further, the second player begins to pass. He has half a minute for any action – movement, blow, replica. Then the narrator is given half a minute to react: change the conditions of the game or location device. As a result, a https://richy-reels-casino.co.uk/ whole story is built, each time a new. In fact, this is a kind of computer version of a board role-playing game with a living game master. He lives Sleep is Death At this address.

Inside a Star-Filled Sky

How to portray infinity with the help of a game? Tetris? Endless Runner of the type Temple Run? No, there is still a goal in them, albeit blurry-maximum points, record, self-improvement ..

A Inside a Star-Filled Sky – This is a shooter over the top, where the player controls a bug, similar to aliens from Space Invaders. The bug runs around the maze, collects improvements, kills other bugs and searches for the portal to the next level. As soon as he finds, the camera will heat up, and we will find that all this time we ran inside another bug, and we will continue to control it. And so to infinity.

… well, not quite-Roorer admitted that the game can still be passed. This will need only 2700 years or so. Almost endless game is sold on Steam for eight dollars or 149 rubles.

Chain World

In 2011, the GDC, at the game designer competition, needed to create a game that could become a real religion. The main prize took the social experiment of Rorer, called Chain World.

This is a modification for Minecraft, allows you to change the rules of the game, and that’s all that is known about it. Rorer recorded the only instance on the flash drive, which he stylized under the ancient artifact. Launch Chain World It can only be the owner of the flash drive, obliged to transfer it to someone else over time, explaining the new rules if they have changed.

Roorer gave a flash drive to a certain Ji Ji, a random person from the hall. He soon sold it on ebay for $ 3,000, and gave the proceeds to charity. The alleged winner of the auction in 2012 reported on Twitter that Chain World Still with him, but at present the fate of the game remains a mystery.

Diamond Trust of London

Video game, which, as planned, should transmit sensations from the dimensions of the German style. Simple rules, fast parties, and most importantly – emphasis on the interaction of players.

The original concept of the game with the working name Deception was very unexpected: take on the role of one of the spouses preparing for a divorce. The goal is to collect more evidence confirming the betrayal of the second half. Deception was sharpened by the capabilities of Nintendo DS, but the publisher Majesco said that it is not suitable for the audience of the console.

Roorer did not give up and soon presented Diamond Trust of London. Marital debate was replaced by the production of “bloody diamonds” and the rivalry of companies, which continued before the “Cimberly process”, which actually banned this craft in 2000.

Majesco agreed to publish the game exclusively in digital form. The author did not like this, because the DSIWARE audience is much smaller than the audience of publications on cartridges. Then Majesco presented an ultimatum – money for cartridges will be allocated only if DTOL collects at least 3,000 pre -orders in the GameStop network. Collected twenty -three, and the project closed.

Soon Roorer met with Mark Seremet , President Zoo Publishing, and he eventually gave Diamond Trust of London green light. In May 2012, the company was ready to launch production, but Nintendo said that to confirm it, it was necessary to order at least 6,000 copies. Zoo could not afford.

Roorer turned to Kickstarter, and by the end of the month 1300 people gained $ 90,000 instead of eighty required. Nintendo sent a few huge boxes with six thousand damaged cartridges, which he personally packed and began to slowly send. A thousand people received a special version of the game: in each package there was something special – a set of postage stamps, coins from Angola or even a real diamond.

Here is such a story with a happy ending: in the struggle against publishers, Roorer went out the winner, not only preserving the concept of the game (Nintendo did not accept the cover design for which were only the names of the creators), but also declared itself about itself.

A Game for Someone

Again GDC, already the tenth in a row, the topic is "The Last Game of Humanity". Roorer represents A Game for Someone , Not just a concept or new mechanics, but a game that can be played only in two thousand years.

It is inspired by ancient tunes like deco. First, Roorer realized the idea in digital form, developed the first version of the set of rules and tested the game as if not a person played in it, but AI: with the help of the program he found and corrected inconsistencies in the rules. Then it took materials that would withstand the test of time. As a result, about fourteen kilograms of titanium went to the board and figures.

Together with the set of rules printed on protected paper, they were loaded into a metal capsule of time and buried in the deserts. Each visitor of the presentation was given an envelope with nine hundred GPS coordinates leading to a certain point. In total, Roorer gave people about a million coordinates, and only one of them is true.

Roorer figured: if one person with a metal detector checks each of the options, it will take about 2700 years. At the exit from the complex where GDC was held, volunteers collected envelopes, planning to join forces. Search A Game for Someone Continue.

“I wanted to create a game that will ahead of our time, in which we will not be able to play neither I nor you, nor any of the living now. I hope it turned out, ”said our crazy genius, leaving the hall.

CASTLE DOCTRINE

The doctrine of the fortress is the principle of American law, according to which the place of residence is inviolable, and the penetration into it without permission is criminal. She provides a resident (to the owner) legal right by any methods, up to the murder, to protect himself, her property and other people from attack or invasion.

CASTLE DOCTRINE -Online strategy with elements of the puzzle and the last so far project Rorer, where players either protect their house from robbers, or rob someone themselves, trying to survive and accumulate more money.

So, there is a house, family and safe – protect. The starting amount goes either to strengthen the home (the more deadly the improvised labyrinth, the less chance the robber), or the weapon and tools of the cracker. Do you expect uninvited guests or aimed at a strange house – it all comes down to "kill or die", the money will end sooner or later, and then involuntarily you will have to shed blood.

Sometimes CASTLE DOCTRINE throws up situations worthy and The Last of Us. For example, upon returning home empty -handed, you can find an open safe and lifeless bodies of your wife and children. At such moments, the Suicide button often beckons all over again … the most interesting – all these horrors are done by the hands of real players.

According to Jason Rorer, a case from life inspired him to create a game – while walking with his family, a dog attacked Rorer, and he seriously thought about how important it was to protect his loved ones. Castle doctrine is sold in the same Steam (here) and on the official website.

* * *

After the exit CASTLE DOCTRINE Roorer analyzed the dynamics of the game in the first days in the blog and the influence of Steam sales on developers and the attitude of players. The post raised a wave of discussion. Roorer advocated a complete refusal of sales, otherwise the players, they say, will not take the game at the start, but will wait for discounts. CASTLE DOCTRINE It was sold with a 25%discount only for the first week, then the price of $ 11 was set-according to the assurances of the Rorer, forever.

Nothing is heard about the new games of this extraordinary game designer, but we are sure that he will soon roll out anything else.

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